Wednesday, August 22, 2012

PAMUG Meeting Saturday Sept. 22

Do you live in the Portland area and use modo, want to learn more about the local 3D industry and how others are using modo in their profession, and like talking about 3D and the creative process? If so then get ready for PAMUG!

After a highly successful first PAMUG meeting we have decided to roll out the plans for the second event. Thanks again to everyone (especially Matt) for making the first meeting such a good one.

Date/Time:
Saturday, September 22nd at 2pm

Place:

Splash NW Suite #315
107 SE Washington St. (entrance on Stark)
There will be a call number posted at the door to get let in (building is locked on weekends)


Directions Via Google Maps


Our first meeting was a success and we look forward to building on that momentum with this next event. Be sure to mark the 22nd on your calendar and show up ready to meet fellow modo users in the area and be informed (and informative).

We will be posting some of the demonstrations from the fist PAMUG here so be sure to watch this spot for updates.

-g

PAMUG #1 Demo - Using Indirect Range for a fast "GI like" render

This is a re-recorded version of using Indirect Range at a small value, combined with a blurred HDRI in modo to achieve a fast and stable render that has a GI like feel.





Monday, August 20, 2012

PAMUG - Off to great start with first meeting

The first PAMUG meeting was a great success. Thank you once again to Matt and his work place (Splash NW) for helping to make this first and future meetings possible.

We will be posting a few captures of the reverse IK foot rig demo by Javis Jones and a demonstration of using indirect range and HDRI files for flicker free "GI like" animations.

Thanks again to everyone who showed up and helped make the first meeting a success!

Reminder that the next meeting is Saturday, Septemeber 22nd at 2PM.