Monday, September 2, 2013


SLIK 2.0 technical demonstration - 9bstudios    
Yazan of 9bstudios is in town to meet up, talk all things MODO, and present some of what is in store for us when SLIK2 is released.

6:30pm- Meet up if you want with Yazan and others to eat Lebanese at Nicholas Restaurant (close to Splash)
http://m.yelp.com/biz/nicholas-restaurant-portland

~8:00pm- Meet up at Splash to chew some MODO fat, get some expert advice and knowledge, and a sneak peak at soon to be released plugs (like SLIK2) by Yazan + special guests.
http://splashworldwide.com/contact/portland/

Would be wonderful to have you attend, and if you know a photographer or someone who does a lot of product shots and is interested in 3D, this would be a good event to bring them too.

See you there!
-g

Wednesday, August 21, 2013

Modo Script: SnapOn2Vert


A user on the Lux forum recently asked if it was possible to copy functionality from Maya, where you could control the gizmo of the pivot point (done with the “D” key in Maya) then snap to vertices (with the “V” key in Maya). This lets you quickly move and snap the gizmo to a vertex. So I made a macro for Modo that let’s you do this.

I added two more files into the zip, one that will also snap to poly centers and another for edge centers. Bind them to a hotkey and roll. For what it’s worth, it’s also one key press less than Mayas equivalent. :)

Here’s the file:

And here's a quick video.

 

Monday, May 6, 2013

VFX/PDX - looks like an event NOT to miss!

Jeff White of ILM-VFX & Andrew Nawrot of LAIKA's Visual Effects Department present:  Avenge of the Zombies!

Saturday, May 25th
Doors at 1:30, Presentation 2pm-4pm
The NW Film Center’s Whitsell Auditorium @ the Portland Art Museum
1219 SW Park Ave, Portland OR
Register for free and get your ticket at:
http://avengeofthezombies.eventbrite.com

For more info check out the VFX/PDX site:  

Look forward to seeing you MODOnauts  there!

Wednesday, May 1, 2013

MODO NEWS - Predigested links to information of interest to PAMUG members

Things happening with MODO that PAMUG found worthy of note:

PAMUG member and modeling expert Javis Jones releases a tutorial set on the ins and outs of flow, loops, and correcting common errors on your sub-division items (and all that wisdom for $9?!?):
http://javisjones.com/products-services/videotraining/video0019/

Yazan of 9bstudios and LAMUG fame gives the low down on some new 701 features in these informative videos:
http://vimeo.com/64939992
http://vimeo.com/64939327

Amazing piece of metal work done in MODO:
http://forums.luxology.com/topic.aspx?f=8&t=76619

Great example of how dynamics are not just for Hollywood films and games:
http://forums.luxology.com/topic.aspx?f=8&t=72680

This script is a MUST to add to your modeling toolset - Extrude edges by normal- check it out:
http://forums.luxology.com/topic.aspx?f=119&t=76390&page=0#687416

Some nice Shader Tree additions for those who hate lists and love icons:
http://forums.luxology.com/topic.aspx?f=119&t=72024

And for those of you who sprechen deutsch, or just like an excuse to use MODO, good beer, and drive BMWs on the autobahn:
http://www.modoartist.info/index.php/jomsocial/events/viewevent/13-modo-701-roadshow

Friday, April 19, 2013

3DPDX Foundry+Luxology event huge success!

It was a full house! -Photo Courtesy Joe Myers - Sketchbook Inc.-


Let's make one thing clear about the Foundry's visit to PDX: if you missed Scott Robertson's presentation, and have any interest in art/design/3D or concept work you truly missed out!


Thousands of Shoe Concepts using Scott Robert's semi-automated generator.
-Photo Courtesy 3DV.com-

Scott presented several ways he uses MODO to help create amazing concepts that vary from space ships and land based vehicles, to space suites, aliens and even shoe designs. His ability to leverage MODO's fast and flexible render engine, along side using replicators, texture bombing, and projections with an animated seed count was great to learn about. 1,000+ new shoe concepts by the next day? No problem says Scott with his new technique. Be sure to check out Scott's site to see more examples of his work: http://cargocollective.com/drawthrough



Greg and Deke rounded out the presentation with demonstrations of MARI's powerful painting tools and MODO's ability to take vector displacement and create a multi-resolution mesh which can painted, further sculpted then rigged, animated inside of MODO.

Greg and Deke demonstrait some of the finer points of MARI and MODO
-Photo Courtesy 3DV.com-


It was a great night for CG in PDX, and one that the Foundry hopes to repeat again sometime later this year (it's rumored that it will be with none other than Brad Peebler)! A special thanks needs to go out to Joe Myers of 3DPDX and Melodie Rose of the Foundry for making this all happen- Thank you!

Joe Myers attempting to capture the elusive,
but not so rare MODO user in the wild.
-Photo Courtesy Bev Standish-

PAMUG - Next event Thursday, May 16th - 7:30pm at PNCA, room 125

Next PAMUG meeting is going to cover a bit of the new NPR shader that came with many 701 licenses, interesting uses for particles, and a few other new gems in 701 that you might not be aware of.

PAMUG
Thursday, May 16th
7:30pm
PNCA, room 125

Map and directions:
http://tinyurl.com/cjaq5up


As usual, Q&A will be constant, and we welcome you to bring any projects of your own you find interesting and wish to share, or that you are having some trouble with and want the group to use its collective powers on.

If you're new to MODO, or just want to learn more about MODO, and what it might be able to do for your needs, this will be a great place to get the scoop and become better informed.

Bring your sense of humor, your laptop, and your cg brain. We look forward to seeing you there.

Thank You, The PAMUG Membership

Monday, March 25, 2013

Luxology and the Foundry release MODO 701! Node based particles, Linux version highlight feature list.



image by andy probst


MODO 701 highlights
 Procedural particle engine with an easy to use pre-set workflow
 Audio playback and a sound channel modifier, bringing animations to life
Schematic improvements, reducing scene graph complexity
Dedicated dynamics simulation layer, significantly improving performance
Simplified complexity of materials and layered shaders
Large scene performance improvements by as much as 175x
 Preview render synchronisation improvements, over 50x faster in large scenes
New Python interpreter, making python execution many times faster
Unlimited network rendering

Tuesday, February 12, 2013

Little animation of one of the NPR effects we've been working on. Note- no NPR kit used!


Friday, February 1, 2013

PAMUG lives - Saturday, February 23rd at 2pm at PSU

PAMUG lives on! Bring your modo mind, problems, solutions, laptop and any modo curious friends and colleagues to PSU for another Modo meetup.

Javis Jones will be showing some work-arounds and techniques to dealing with common modeling problems.

Gideon Klindt will demonstrate some of his explorations into the NPR technique as seen in this thread.

Date/Time:

Saturday, February 23rd at 2pm

Place:

PSU Media Arts Center
Neuberger Hall room 251

Map Directions

PSU Campus - Neuberger Hall room 251
1884 Southwest Broadway, Portland

http://www.pdx.edu/campus-map