It was a full house! -Photo Courtesy Joe Myers - Sketchbook Inc.-
Let's make one thing clear about the Foundry's visit to PDX: if you missed Scott Robertson's presentation, and have any interest in art/design/3D or concept work you truly missed out!
Thousands of Shoe Concepts using Scott Robert's semi-automated generator.
-Photo Courtesy 3DV.com-
Scott presented several ways he uses MODO to help create amazing concepts that vary from space ships and land based vehicles, to space suites, aliens and even shoe designs. His ability to leverage MODO's fast and flexible render engine, along side using replicators, texture bombing, and projections with an animated seed count was great to learn about. 1,000+ new shoe concepts by the next day? No problem says Scott with his new technique. Be sure to check out Scott's site to see more examples of his work:
http://cargocollective.com/drawthrough
Greg and Deke rounded out the presentation with demonstrations of MARI's powerful painting tools and MODO's ability to take vector displacement and create a multi-resolution mesh which can painted, further sculpted then rigged, animated inside of MODO.
Greg and Deke demonstrait some of the finer points of MARI and MODO
-Photo Courtesy 3DV.com-
It was a great night for CG in PDX, and one that the Foundry hopes to repeat again sometime later this year (it's rumored that it will be with none other than Brad Peebler)! A special thanks needs to go out to Joe Myers of 3DPDX and Melodie Rose of the Foundry for making this all happen- Thank you!
Joe Myers attempting to capture the elusive,
but not so rare MODO user in the wild.
-Photo Courtesy Bev Standish-